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Unreal Engine for VFX: Building & Optimizing Worlds for Real-Time

Unreal Engine for VFX: Building & Optimizing Worlds for Real-Time

events

Sketch to Screen: An Evening with Aaron Sims Creative

Sketch to Screen: An Evening with Aaron Sims Creative

interviews archive

Brian Recktenwald

Interview with Brian Recktenwald

Naughty Dog Environment Artist Brian Recktenwald reveals how his experiences working on titles like Uncharted 4: A Thief's End have helped to shape his own personal work, how photogrammetry and new procedural workflows are shaking up game development, and what young artists can do to help secure their first jobs in a changing industry. 

 

Read the Interview with Brian Recktenwald by Jim Thacker

release archive

Hyper-real Insect Design

Hyper-real Insect Design

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The Art of Thor: Ragnarok – An Evening with Marvel Studios

The Art of Thor: Ragnarok – An Evening with Marvel Studios

events

Five Important Lessons: Behind the Scenes of the Award-Winning ‘Coin Operated’ Short

Five Important Lessons: Behind the Scenes of the Award-Winning ‘Coin Operated’ Short