Unreal Engine for VFX: Building & Optimizing Worlds for Real-Time
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Naughty Dog Environment Artist Brian Recktenwald reveals how his experiences working on titles like Uncharted 4: A Thief's End have helped to shape his own personal work, how photogrammetry and new procedural workflows are shaking up game development, and what young artists can do to help secure their first jobs in a changing industry.
Read the Interview with Brian Recktenwald by Jim Thacker