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interviews archive
Robby Branham
Senior 3D generalist and compositing artist Robby Branham has worked on everything from Coke commercials to cinematics for Clash of Clans. He reveals what it takes to succeed as a 3D generalist, provides his tips for surviving as a freelancer, and explains why Houdini is no longer just a tool for technical directors, but an essential part of any artist's skill set.
Read the interview with Robby Branham by Jim Thacker
interviews archive
Alex Nice
Veteran concept illustrator and art director Alex Nice discusses how his work on movies like The Jungle Book, Pacific Rim and Tron: Legacy informs his training for The Gnomon Workshop, and reveals how becoming a successful concept artist means staying abreast of new technology: from 3D software to room-scale virtual reality.
Read the Interview with Alex Nice by Jim Thacker