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Workshop

Designing Animation Backgrounds Using Blender & Photoshop

A Workshop
by Jose Vega

Combining Kitbashing & Digital Painting Techniques With Jose Vega

intermediate
4h 3m 22s
9 Lessons
A Workshop
by Jose Vega
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Learn how to create final background designs for animation with Jose Vega, Senior Concept Artist for Magic: The Gathering and former Background Design Supervisor for the Netflix animated series, Castlevania. In this 4.5-hour workshop, Jose demonstrates the speed at which 2D animation backgrounds can be created with the help of 3D assets, using Blender and Photoshop as his tools of choice. Starting with a rough storyboard, Jose demonstrates how to match a perspective and block out a scene in Blender before adding fine details and establishing the lighting with a combination of photo-bashing and digital painting in Photoshop.


Jose details the basics of Blender and covers how to incorporate 3D assets to quickly populate a background design with intricate details and powerful silhouettes. Using the “Neo City” Sci-Fi Mini Kit by KitBash3D, he teaches his techniques for isolating individual elements from larger models in Blender to create your own mini-assets to help populate and customize your scene even further.


Moving on to cover lighting and texturing in Blender, Jose proceeds to master a fully rendered scene complete with reflections, fog, and ambient occlusion, sharing his thought processes and techniques along the way. As the final step in his pipeline, he discusses his personal approach to using render passes generated from Blender to create alpha channels that aid the final polishing work done in Photoshop.


Project files provided with this workshop include Jose’s storyboards, work-in-progress images, and his final, multi-layered Photoshop document.

9 Lessons

01Animation Backgrounds — Pipeline BreakdownFree

In this workshop, Jose Vega demonstrates a 3D-first approach to background design that maintains efficiency and consistency in professional animation production. By investing time in 3D modeling, artists can produce multiple high-quality backgrounds faster, while maintaining visual consistency across sequences. This approach reflects real-world studio practices where time and budget constraints require decisions about where to allocate resources.

Duration: 28m 40s

Animation Backgrounds — Pipeline Breakdown
02Introduction to Blender

This lesson introduces the tools and workflows in Blender most frequently used for background design. Additional concepts will be introduced during the scene-building process. This should enable new users to start creating immediately while developing a deeper understanding of Blender through practical experience.

Duration: 23m 29s

Introduction to Blender
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03Blocking Out a 3D Scene in Blender

This lesson demonstrates how to translate storyboards into blocked-out 3D environments. The main takeaway is to work efficiently, starting with basic shapes, focusing only on camera-visible areas, and establishing proper scale and perspective early in the process. By keeping blocking rough and flexible, artists can explore design options and make adjustments before committing to detailed modeling.

Duration: 51m 9s

Blocking Out a 3D Scene in Blender
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04Lighting Exploration in Blender

This lesson emphasizes the importance of establishing solid foundations for lighting in 3D, using basic light types and settings, without investing too much time in perfecting volumetrics, or creating fine details that could be more quickly achieved in Photoshop. By understanding the strengths of each tool, artists can work faster while maintaining creative flexibility for color and mood exploration.

Duration: 36m 55s

Lighting Exploration in Blender
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05Color Thumbnails

This lesson explains why color scripts serve as a communication tool and directional guide. Getting the mood, lighting, and atmosphere correct is far more valuable than achieving perfect detail. By focusing on what matters most, artists can produce multiple panels that successfully guide the final 3D rendering and animation work.

Duration: 31m 59s

Color Thumbnails
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06Finishing the 3D Scene in Blender

This lesson demonstrates a kitbashing workflow in Blender, transforming premade 3D kits into customized scene elements. By taking the time to separate merged objects into individual assets, rather than being limited to the original configuration of the kit, artists can expand their creative possibilities and build more unique environments.

Duration: 24m 11s

Finishing the 3D Scene in Blender
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07Rendering Setup in Blender

This lesson demonstrates how, by using Blender's Eevee render engine to generate strategic render passes and using custom shader techniques, artists can generate highly detailed base images in relatively short timeframes. A multi-layer EXR approach provides flexibility in post-production, while a reusable scene setup allows for creating multiple shots with minimal additional effort, making this process significantly more time-efficient than traditional painting methods.

Duration: 17m 21s

Rendering Setup in Blender
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08Digital Painting in Photoshop

This lesson emphasizes that effective matte painting relies heavily on proper setup and organization. By using Blender's render passes intelligently in Photoshop, artists can transform 3D renders into production-ready painted environments. The approach of alternating between photobashing, manual painting, and adjustment layers allows for gradual refinement that maintains flexibility during production.

Duration: 28m 12s

Digital Painting in Photoshop
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09Creating Animation Backgrounds — Final Thoughts

The final lesson in the workshop emphasizes that technical skills must be paired with strong communication practices for successful production work. By maintaining clear dialogue between departments, organizing work properly, and keeping team members informed of any changes, artists can improve workflow efficiency and final product quality.

Duration: 1m 26s

Creating Animation Backgrounds — Final Thoughts
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Primary tools

For this workshop you’ll need:

Blender
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

Downloading the workshop files gives you access to Jose Vega's complete digital painting project, including all the source materials needed to follow along. Inside, you'll find:


  • Source PSD file – The original layered Photoshop document to explore the technique and workflow
    - Final artwork reference - A high-quality JPG of the completed illustration to guide the artist's progress
  • These project files have been provided by the instructor to make it easier to follow along with the workshop.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced concept artists, background designers, and animation professionals seeking to accelerate their production pipeline. Artists with basic Blender and Photoshop skills looking to integrate 3D workflows into 2D animation background creation will find Jose Vega's training especially valuable.


Digital artists in games, film, or television who need to deliver high-quality backgrounds efficiently will benefit greatly from Jose's hybrid approach. The workshop provides practical, industry-standard techniques that translate directly to commercial animation projects.

Learning Outcomes

On completing this workshop, artists will have a good understanding of the professional pipeline for creating polished 2D animation backgrounds using 3D and digital painting techniques.


Key skills include:

  • How to match perspective and block out scenes in Blender.
  • How to incorporate and modify KitBash3D assets for custom background design elements.
  • How to break up elements from larger 3D models to create reusable mini-assets.
  • How to establish lighting, reflections, fog, and ambient occlusion in Blender renders.
  • How to generate and utilize render passes for creating alpha channels in post-production.
  • How to combine photo-bashing with digital painting techniques for final background polish.
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Workshop
Designing Animation Backgrounds Using Blender & Photoshop
Combining Kitbashing & Digital Painting Techniques With Jose Vega
A Workshop by Jose VegaPrincipal Concept Artist, Absorb 3D
intermediate
4h 03m
9 Lessons
Instructor Jose VegaPrincipal Concept Artist, Absorb 3D

Jose Vega has been working in the entertainment and art industry for over 10 years. He currently serves as a Senior Concept Artist for Magic: The Gathering at Wizards of the Coast and offers workshops and tutorials on environment art. Previously, he was the Background Supervisor for Castlevania. Over his career, Jose has collaborated with high-profile studios including Riot Games, Warner Brothers, Sony, and Marvel Entertainment, among others.

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