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Star Trek Beyond #1 in North American box office!

Congratulations to Neville Page and Carlos Huante who were creature designers for the latest hit in the new Star Trek film franchise. The out of this world adventure was #1 in the North American Box Office with $59 million and $90 million worldwide. You can check out the trailer below. Be sure to watch Carlos Huante's tutorial on creature design and Neville Page's tutorial on designing a fantasy wildebeast through our online subscription!

events

Independence Day: Resurgence – CityEngine Workflow with Matthias Buehler

Independence Day: Resurgence – CityEngine Workflow with Matthias Buehler

events

Stan Lee’s Cosmic Crusaders: An Evening with Legend VR

Stan Lee’s Cosmic Crusaders: An Evening with Legend VR

artist news

Warner Bros releases new images from Wonder Woman!

Entertainment Weekly has released new photos from the upcoming Warner Bros. DC production, Wonder Woman! Gnomon Workshop instructor Aaron Sims worked on the superhero epic as a concept designer. Be sure to watch his tutorials on concept and creature design! Wonder Woman is set for North American release on June 2nd, 2017 and you can see the new images below!


events

Substance Days at Gnomon

Substance Days at Gnomon

release archive

Creating Hyper Realistic Characters in ZBrush

Creating Hyper Realistic Character in ZBrush

 

Today we are happy to welcome Hossein Diba to the library with the release of "Creating Hyper Realistic Character in ZBrush"

 

This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin. Likeness sculpting starts with a low resolution base-mesh, then continues with sculpting of the primary shapes, where Hossein focuses on refining the base-mesh and sculpting the landmark anatomical features including those of the head, such as the ears and nose. He then begins to work out the secondary forms as he refines muscle shapes, facial anatomy and the detailed analysis of reference in order to finish the facial likeness. Tertiary detail is then added using alphas and different brush techniques to create the small skin wrinkles and pores which add the final element of realism. With the sculpt complete, Hossein demonstrates how to use Fibermesh to create facial hair as well basic texturing with Polypaint. Lastly the character is posed with Transpose Master and a presentation render is produced using ZBrush render passes that are composited in Photoshop. Artists of all levels interested in realistic 3D character creation will be inspired by this masterful demonstration by Hossein Diba, who generously shares his experience, thoughts and technique.