Lighting & Rendering in Unreal Engine: An Evening with Epic Games
Filled under Events
One of the rare CityEngine specialists, Matthias Buehler, discusses translating concept art into 3D environments, his role at Scanline VFX in Vancouver and some of the challenges he faced creating VFX on Independence Day: Resurgence, and why CityEngine was his weapon of choice for creating alien-inflicted mass destruction on 3D cityscapes.
Read the interview with Matthias Buehler by Lynette Clee