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interviews archive

Krystal Sae Eua

We’ve got Blur Studio Character Modeling Lead Krystal Sae Eua here to talk about how her work on fast-paced commercials, films like The Avengers and Fast and Furious 6, Call of Duty cinematics, and her addiction to learning have helped her become a VES Award-nominated 3D artist and inspiring digital and traditional sculptor.

 

Read the interview Krystal Sae Eua by Courtney Trowbridge

interviews archive

Devon Fay

Devon Fay InterviewLead artist and multitalented creative, Devon Fay, has a wide breath of impressive experience working on pre-rendered films as well as real-time video game environments. In this interview, Fay touches on key elements he’s garnered over the years while working with companies such as Blizzard Entertainment. Fay also divulges how he enhances his innate tendencies as a designer by using proactive and collaborative habits.

 

Read the interview with Devon Fay by Genese Davis

interviews archive

Madeleine Scott-Spencer

Digital sculptor, creature designer, instructor, and all around monster pro, Madeleine Scott-Spencer has produced acclaimed work in visual effects, collectible designs, and in digital maquettes for concept design. In this interview, Madeleine Scott-Spencer dives into her experience working on high-budget films, while also revealing how she garnered such extensive mastery over digital and traditional sculpting. She reveals the influence human anatomy can have on creature design and what she foresees impacting digital art in the future.

 

Read the interview with Madeleine Scott-Spencer

interviews archive

Ben Erdt

Ben Erdt is an accomplished artist, talented across a variety of capacities. To name a few, he has mastered skillsets in concept art, digital sculpting, character and creature art, and modeling. In this interview, Ben Erdt divulges his experience working on beloved games such as Horizon Zero Dawn while also showing how he brings his final renders together. He discusses what key elements he used when level designing for legacy games such as Quake and Doom and he pinpoints future changes that will impact 3D animation and visual effects.

 

Read the interview with Ben Erdt by Genese Davis

interviews archive

Luca Nemolato

Luca Nemolato InterviewHear from concept artist Luca Nemolato about how his straightforward workflow and appetite to throw himself into new and varied challenges have helped him catapult his career in designing for film, tv and more, including tips for networking and standing out as a freelance artist and a bit about his contributions to the creature design on the Oscar-winning film, The Shape of Water.


Read the interview with Luca Nemolato by Courtney Trowbridge

interviews archive

Bill Buckley

Interview with Bill BuckleyFormer Neversoft Entertainment and Infinity Ward animator Bill Buckley, now animation director of virtual reality firm First Contact Entertainment, reveals the lessons he has learned over the course of his varied career, the secrets of creating a great in-game animation – and why VR means pressing the reset button on the role of the games artist.

 

Read the interview with Bill Buckley by Jim Thacker