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VITALY BULGAROV LIVE & UNCUT: DESIGNING FOR FILMS, GAMES & REAL-WORLD ROBOTICS

VITALY BULGAROV LIVE & UNCUT: DESIGNING FOR FILMS, GAMES & REAL-WORLD ROBOTICS

 

Friday, October 20th, 2017, 7:00 pm – 11:00 pm

 

When it comes to designing mecha and robots, Vitaly Bulgarov is a master. He’s designed for films (Ghost in the Shell, Terminator: Genisys), games (Starcraft 2, Diablo 3), and has even designed surgical robotics and worked as a chief designer for Hankook Mirae Technology, the company behind the world’s first four-meter tall mecha/robotic suit. Join us at Gnomon School of VFX on Friday, October 20th, to learn about the exciting career path of this industry legend, hear his personal insights, and get meaningful answers to your very own questions. The discussion aims to inspire and instruct through a lively, moderated conversation.

 

Whether you’re a budding 3D artist or designer, working in films and games, or curious about what it takes to design real-world wearable products and robotics, you’ll be sure to leave the talk inspired and open to the possibilities of your own imagination and designs.

 

Join the discussion! RSVP to attend for free at Gnomon School of Visual Effects at 1015 N. Cahuenga Blvd in Hollywood. If you can’t make it in person, tune in live on Livestream.

 

Following the event, the solo show Automation: The Art of Vitaly Bulgarov (8:00 PM – 11:00 PM) will open at the Gnomon Gallery, with free refreshments provided. Three attendees will win one of Vitaly’s articulated robodog action figures – be sure to RSVP and attend the event at the Gnomon Stage to enter the raffle!

 

 

 

Schedule

7:00 pm – 8:00 pm: Vitaly Bulgarov Live & Uncut: Designing for Films, Games, & Real-World Robotics 
8:00 pm – 11:00 pm: Automation: The Art of Vitaly Bulgarov Gallery Opening

 

Gnomon School offers a full-time BFA and vocational programs and individual classes on campus as well as online courses for those looking to pursue careers in films, games, and TV.


Guest Speakers

 
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Vitaly Bulgarov
3D Artist and Concept Designer
 

As a 3D character modeler for video games and game cinematics, Vitaly Bulgarov has worked at Blizzard Entertainment on the cinematics team for Starcraft 2, Diablo 3, and the World of Warcraft franchise. As a concept designer for films, he’s created robotic designs for ILM, Dreamworks, Paramount, Lightstorm Entertainment and more, on projects including but not limited to Transformers: Age of Extinction, RoboCop (2014), Terminator: Genisys, Ghost in the Shell, and the upcoming Alita: Battle Angel (2018).

After transitioning from games and movies into industrial design, Vitaly has also worked on next-generation wearable products at Intel's New Devices Group as well as on surgical robotics at Intuitive Surgical. For the past three years, Vitaly has been working as the chief designer at Hankook Mirae Technology, the company responsible for building the first-ever four-meter tall mecha/robotic suit. He also consults and works for Boston Dynamics, Panasonic, Microsoft, as well US military projects.