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The Making of Sunset Overdrive

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Join Gnomon and Insomniac Games for a behind-the-scenes look at Sunset Overdrive, an open-world playground of post-apocalyptic possibilities. The company behind Ratchet and Clank, Resistance, and Fuseinvite you to experience a special making-of presentation and discussion panel covering design, animation, effects and more. Seating is first-come, first-served, so please arrive early for the best seats! Schedule Thursday, December 4th, 2014 7:30 pm – 9:30 pm: Presentation Where Gnomon School of Visual Effects 1015 N. Cahuenga Blvd. Hollywood, CA 90038 View Map

 

Special Guests Jacinda Chew Jacinda Chew Art Director at Insomniac GamesJacinda Chew graduated from Rhode Island School of Design with a BFA in Illustration. She has been a console game developer for almost fifteen years and has worked on both the Playstation and Xbox consoles. She started her career as a texture artist, became a 3D modeler, and has been Studio Art Director at Insomniac Games for over five years. She notably art directedRatchet and Clank: A Crack in Time and has worked on the Resistancefranchise as well. She most recently finished art directing Sunset Overdrive. Robert Coddington Robert Coddington Animation Director at Insomniac GamesRobert Coddington is an Animation Director at Insomniac Games in Burbank California and he has just completed Sunset Overdrive. Before that, he worked for over 10 years at EA in Los Angeles, on titles like Medal Of Honor,Army of Two, and Knock Out Kings. He taught Animation and basic 3D at Otis College of Art and Design for 10 years, as well a short time as an animation teacher at the Gnomon. During that time he created the instructional DVD, “An Introduction to Animation For Games” for Gnomon as well. Robert is a California native who studied at the Academy of Art in San Francisco. He also plays upright bass in a rockabilly band and brings a unique and aggressive musical perspective to everything he does. Seth Faske Seth Faske Senior Visual FX Artist at Insomniac GamesSeth Faske is a Senior Visual FX Artist at Insomniac Games, Inc. and has created a wide breadth of effects for over 8 games and expansions at various studios over the past 10 years. He was drawn to pursue visual effects as a profession through his passion for studying natural phenomena. Seth is a son of two artists, so art has been a meaningful part of his life from an early age. Growing up playing games on Atari, Nintendo and Sega Genesis consoles, he often drew scenes that involved elements inspired by games, including cool dudes with jet packs firing rocket launchers at centaurs. The primary focus of Seth’s career has been to help develop styles for visual effects that are appropriate and add to the cohesiveness of each project’s art style. Over the years, he has kept a critical eye toward effects developed for video games, live-action films and animation and has been greatly inspired by the classical effects animation of Disney films and anime. Seth has studied traditional and digital effects animation techniques and has integrated the strengths from each in order to keep the beauty of hand-drawn effects alive. The creation of stylistic effects for video games continues to be a relatively unexplored territory, and Seth is driven to further evolve the medium.