The Making of Star Citizen
Filled under Events
The Making of Star Citizen
Thursday, March 26th, 2015, 7:30 pm – 9:30 pm
Join Gnomon and Cloud Imperium Games for a special behind-the-scenes presentation exploring the design and development of Star Citizen. From the mind of Chris Roberts, acclaimed creator of Wing Commander and Freelancer, Star Citizen is a 100% crowd funded game, aiming to create a living, breathing science fiction universe with unparalleled immersion… and you're invited to follow every step of development! More than a space combat sim, more than a first person shooter and more than an MMO, Star Citizen is the First Person Universe that will allow for unlimited gameplay. For more on Star Citizen please visit robertsspaceindustries.com. Seating is first-come, first-served, so please arrive early for the best seats!
Guest Speakers
Gurmukh BhasinConcept Artist at Cloud Imperium Games
Gurmukh Bhasin is a concept artist at Cloud Imperium Games. He was born and raised in Los Angeles where he spent most of his childhood skateboarding the streets of the beautiful city. Skateboarding caused Gurmukh to view buildings from a different point of view, which led him to study Architecture in college. After a 4-year bachelor's degree, a 2 1/2-year master's degree and working 7 years professionally in Architecture as a designer, he decided to switch careers to entertainment as a 3D concept artist. These days he gets to design spaceships for a living among other things, and is really happy that he worked so hard to make the career switch. Working on Star Citizen was a lot of fun for him. It amazed him to see how the ships move through the pipeline from start to finish and hear how much the fans enjoy playing with them in game. Feel free to check out more of his work at gurmukhbhasin.com.
Elwin BachillerSenior 3D artist at Cloud Imperium Games
Elwin Bachiller is a 3D Artist at Cloud Imperium Games who got his start in games at a small indie studio in NYC. Since 2008 he has worked on a wide range of projects from simulation level projects for Boeing and Kratos Defense as well as mobile projects for A&E and Discovery. After working as a one man team on his off time for Cloud Imperium Games's next great starship competition, he got the opportunity to jump on board deciding to leave NY for LA to work on his most anticipated AAA game.
Omar Aweidah3D Concept Artist at Cloud Imperium Games
Omar Aweidah is a concept artist at Cloud Imperium Games. After studying illustration at Columbia College, Omar decided to continue his education at Gnomon School of Visual Effects. He graduated Gnomon in 2014 and quickly started working in the entertainment industry. After a few months at Blur doing scene assembly, Omar joined Cloud Imperium Games in the concept department. Creating beautiful imagery lifted from life's experiences, emotion, and observations, has been his biggest inspiration in using CG as a tool of communication, regardless of medium. As a new professional in the industry Omar hopes to further explore all areas of creation and design to inspire and entertain people.
Forrest StephanCG Supervisor at Cloud Imperium Games
Forrest Stephan is a CG Supervisor at Cloud Imperium Games. He began his career working in Architecture as a 3D renderer on design build projects before making the transition into real-time development. He was recruited as an environment artist by Total Immersion Software for realistic environments in serious games development. He adopted the role as a technical artist to optimize asset creation pipelines. After 5 years at Total Immersion Software, he moved onto Cloud Imperium Games for the Star Citizen project, where he currently resides as CG Supervisor helping to push next-gen innovation in the technical arts arena with a concentration on visual fidelity.