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The Making of Guardians of the Galaxy

Join us Thursday, February 5th for a behind-the-scenes look at the design and 3D asset development from the blockbuster Marvel Studios hit Guardians of the Galaxy. We'll hear from Lead Character Artist, Josh Herman, along with key designers Andy Park, Jackson Sze, Anthony Francisco, Rodney Fuentebella, and a special guest artist as they share their experiences and contributions to the film and conclude with Q and A. Seating is first-come, first-served, so please arrive early for the best seats!

Guest Speakers

 
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Josh HermanLead Character Artist at Marvel Studios
 
An alumnus of Gnomon, Josh began his career at Legacy Effects on projects such asReal Steel, The Amazing Spider-Man, Total Recall and Marvel's The Avengers. Josh left Legacy to try his hand at games, working for Naughty Dog on Uncharted 3: Drake's Deception. He was then recruited by Marvel Studios, where he worked on films such asIron Man 3, Thor: The Dark World, Captain America: The Winter Solider, Guardians of the Galaxy and Marvel's The Avengers: Age of Ultron. Additionally, Josh has taught at CGworkshops, CDA, Stan Winston School, and is currently teaching at Gnomon. He is currently developing his own IPs for short stories and games.
 
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Rodney FuentebellaSenior Illustrator at Marvel Studios
 
Concept Artist Rodney Fuentebella has worked on various projects for Electronic Arts, Atari, Rhythm and Hues, Dreamworks Animation, and WIRED magazine, as well as various other entertainment and commercial projects. Fuentebella has created key-art illustrations and character designs for Captain America: The First Avenger, Marvel's The Avengers, Iron Man 3,Captain America: The Winter Soldier, the upcoming Marvel's The Avengers: Age of Ultron and other upcoming Marvel Studios films.
 
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Andy ParkLead Character Concept Artist at Marvel Studios
 
Andy Park is a Lead Character Concept Artist at Marvel Studios. He began his career as a comic book artist for about a decade working on such titles as Tomb Raider, Excalibur, and Uncanny X-Men, before making the transition to work as a concept artist on the Sony Computer Entertainment America God of War video game franchise. In 2010, Andy joined the newly formed visual development department at Marvel Studios to help create the look and feel of the characters and films of Marvel's Cinematic Universe. He has worked onThe Avengers, Captain America, Thor, Iron Man 3, Thor: The Dark World,Captain America: The Winter Soldier, Guardians of the Galaxy, and the highly anticipated films Ant-Man and Avengers: Age of Ultron.
 
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Anthony FranciscoConcept Artist at Marvel Studios
 
Anthony Francisco is a concept artist and illustrator based in Burbank, CA. Working for effects houses such as Stan Winston Studios, Rick Baker, and ADI, has given him the opportunity to work on Superman Returns, A.I., Men in Black 2, Spiderman, Aliens vs. Predator, Species 3, Chronicles of Riddick, R.I.P.D, Guardians of the Galaxy, and Seventh Son. From 2004 – 2006 he worked as a concept artist at NCsoft Santa Monica on Guild Wars and Tabula Rasa MMO titles. Following his time at NCsoft, Anthony joined the team at Offset Software as Lead Concept Artist to work on a fantasy based FPS game until 2010. He is currently at Marvel Studios.
 
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Jackson SzeSenior Illustrator at Marvel Studios
 
Jackson Sze is a senior illustrator at Marvel Studios as well as a founding member of theBATTLEMiLK artbooks. His credits include, Star Wars: The Clone Wars, Marvel's The Avengers, Thor: The Dark World, Guardians of the Galaxy, and Marvel's The Avengers: Age of Ultron.