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The Devil’s in the Details: The Visual Effects of Lucifer

The Devil’s in the Details: The Visual Effects of Lucifer

 

Thursday, April 18th, 2019, 7:30 pm – 10:00 pm

 

 
 

It’s no joke when we tout that many of Gnomon’s faculty and instructors are working professionals. Some might say they’re angels for taking time out of their incredibly busy schedules to work with students and pass down their practical experience and extensive knowledge. While they probably aren’t actualbenevolent spiritual beings of yore, they sure know how to make them.

 

Join us on Thursday, April 18th, as Gnomon instructors Beau Janzen, Laura Barbera, Yinglei Yang, and David Stripinis take the stage for an in-depth look at the visual effects in the urban fantasy police procedural Lucifer. Focusing on the final episode of Season 3, our speakers will prove they’re no featherweights when it comes to VFX as they dive deep into the rigging, animating, and texturing behind Lucifer’s wings and the thousands of bloodied feathers attached.

 

With a much tighter turnaround than big-budget film, the devil is often in the details for projects of this scope, but Janzen, Barbera, Yang, Stripinis, and the team at CoSA VFX didn’t have to wing it—they’ll share the processes and solutions they used to help deliver their visual effects shots, which included an epic fight sequence, within the tight television production schedule. Gain valuable insight into the visual effects production pipeline for television, which included work in Maya, ZBrush, Substance Painter, Redshift, Houdini, and Nuke, as the team covers their roles on the project and reveals how it all came together to make one hell of a finale.

 

Seating is limited, so be sure to RSVP and arrive in good time to secure a place in line. Attendee check-in will open at approximately 6:30 PM; a valid Eventbrite RSVP will be required to get an event wristband. If you are unable to make it to campus, you can watch the event live on Gnomon's Twitch channel.

 

Gnomon School of VFX's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.

Image Credit: CoSA VFX

 


Guest Speakers

 
 
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Beau Janzen
Education Lead for the VFX program at Gnomon, CG Supervisor
 

Beau has over twenty years’ experience in digital animation production. He has served on a wide variety of projects, ranging from feature films to television series to commercials, in critical positions such as on-set supervisor, concept designer, production pipeline designer, and project coordinator. Some of Beau’s recent credits include Westworld, The Walking Dead, Stranger Things, Lucifer, and Man of Steel.

 
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Laura Barbera
Head of 3D at CoSA VFX
 

Laura is an Emmy-winning character animator with over twenty years of entertainment industry experience spanning character animation, live performance, previz, and animation direction. Laura’s credits include Wallykazam!, Alita: Battle Angel, Teenage Mutant Ninja Turtles (television series), I Am Legend, and Sky Captain and the World of Tomorrow, among others.

 
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Yinglei Yang
Lead Artist at Technicolor
 

Yinglei has an impressive list of television and feature film credits showcasing her talents as a modeler, texture, lighter, rigger, and digital matte painter and brings her professional methodologies as a workflow and pipeline developer and visual storyteller to her instruction here at Gnomon. Her credits include Gotham, Agents of S.H.I.E.L.D., Minority Report, Lucifer, The Hunger Games: Mockingjay – Part 1, and CSI Los Angeles.

 
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David Stripinis
CG Supervisor at Pixomondo
 

David Stripinis is a CG and VFX Supervisor with 25 years in the visual effects industry with experience across film, television, and video games. He has had the opportunity to contribute to some of the major franchises in modern pop culture, including the Marvel Cinematic Universe, Star Wars, and Harry Potter.