The Art of Fortnite: An Evening with Epic Games
Thursday, August 30th, 2018, 7:30 pm – 10:00 pm
Artists and video game industry professionals of all levels will have something to look forward to as our presenters walk through the evolution and development of Fortnite’s art style, discuss the processes and challenges of creating environments for a stylized and incredibly destructible world, and illuminate the workflow and pipeline solutions required for texturing Fortnite’s kooky cast of characters.
Seating is limited. Be sure to RSVP and arrive in good time to secure a place in line. Attendee check-in will open at 6:00 PM; a valid Eventbrite RSVP will be required to get an event wristband.
Do to extenuating circumstances, we will not be able to livestream this event.
Schedule:
7:30 – 8:05 PM: Concept Art and Designing the World of Fortnite with Ben Shafer8:10 – 8:45 PM: Character Texturing with a Focus on Process Improvement with Bradford Smith
8:50 – 9:25 PM: Creating Destructible Environments in a Stylized Universe with Scott Homer
9:30 – 10:00 PM: Audience Questions
Gnomon School's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.
Guest Speakers
Senior Concept Artist, Epic Games
Environment Artist, Epic Games
Scott Homer is a British-born Environment Artist. Originally starting out as a Counterstrike modder in his early teens, Scott joined Crytek after completing a BA at the University of Hertfordshire. Scott’s credits include: Crysis 3, Crysis 3: The Lost Island, Homefront: The Revolution, Rise of the Tomb Raider, Paragon, Robo Recall and most recently, Epic Games' hit title Fortnite.
Senior Texture/Shader Artist, Epic Games
Global Education Evangelist, Epic Games