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The Art of Captain Marvel: An Evening of Visual Development with Marvel Studios

The Art of Captain Marvel: An Evening of Visual Development with Marvel Studios

 

Thursday, March 28th, 2019, 7:30 pm – 10:00 pm

 

Higher. Further. Faster, baby. On March 8th, Marvel Studios is bringing Earth’s Mightiest Hero to the Marvel Cinematic Universe with the highly anticipated Captain Marvel, and to celebrate, we’re bringing the outstanding team behind the movie’s visual development to you.

 

Gnomon is excited welcome back Marvel Studio’s illustrious Visual Development team to talk all things concept and design for the silver screen take on Captain Marvel and her world. Led by Andy Park, the Director of Visual Development, the team was responsible for designing the characters, props, and the overall visual look of the movie.

 

Andy will be joined by Anthony Francisco, Jackson Sze, Ian Joyner, and Tully Summers as they explore the concepts, illustrations, and keyframes that helped set the look of the film, as well as reveal how 3D tools were critical in creating characters and assets. Discover the thought processes and considerations that went into designing iconic Marvel figures such as Captain Marvel, the Kree, and the Skrull for the big screen at this Lenovo Stage exclusive event.

 

This event will not be livestreamed and seating is limited, so be sure to RSVP and arrive in good time to secure a place in line. Attendee check-in will open at approximately 6:30 PM, with doors opening closer to 7:00 PM. A valid Eventbrite RSVP will be required to get an event wristband.

 

 

Gnomon School of VFX's full-time programs and 10-week individual courses are designed to develop well-rounded artists that are skilled in the diverse disciplines within 3D production. For those outside of the US, virtual classroom-style online courses are also available.

Image courtesy of Marvel Studios

 


Guest Speakers

 
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Andy Park
Director of Visual Development
 

Andy Park began his career as a comic book artist illustrating titles such as Tomb Raider, Excalibur, and Uncanny X-Men for Marvel, DC, and Image Comics. After a decade in the comic book industry, he made the switch to work as a concept artist in video games and was one of the lead artists designing worlds and fantastical characters and creatures for the God of War franchise. Andy joined the Visual Development Department at Marvel Studios in 2010 as Visual Development Concept Artist, designing characters and keyframe illustrations for The Avengers, Iron Man 3, Captain America: The Winter Soldier, and many more. After leading the team as Visual Development Supervisor through many of the MCU Phase 3 movies, he now heads the department as Director of Visual Development. He has recently completed work on Captain Marvel and is currently on Guardians of the Galaxy Vol. 3. Andy is one of many incredible artists that has taught classes at Gnomon School of Visual Effects in Hollywood.

Follow Andy Park on Instagram: @andyparkart

 
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Anthony Francisco
Sr. Visual Development Artist
 

Anthony Francisco worked on multiple film and game projects before moving into movie concept art for VFX houses such as Stan Winston Studios, Rick Baker, ADI, Harlow FX, and Illusion Industries. Anthony created art for Superman Returns, A.I. Artificial Intelligence, Men in Black II, Spider-Man, The Passion of the Christ, G.I. Joe: Retaliation, and The Chronicles of Riddick, among others. He worked as a concept artist at NCsoft Santa Monica on Guild Wars and Tabula Rasa, and at Offset Software as Lead Concept Artist. In 2010, he worked at Rhythm and Hues on The Hunger Games, R.I.P.D., and Seventh Son, and is currently based in Burbank where he works on the Visual Development team at Marvel Studios. He still illustrates for Magic: The Gathering and has also previously taught classes at Gnomon.

Follow Anthony Francisco on Instagram: @anthony_francisco_art

 
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Jackson Sze
Sr. Visual Development Artist
 

Jackson Sze has worked in advertising, video games, television, and film for top studios including Lucasfilm Animation and Sony Computer Entertainment of America. He is a founding member of the BATTLEMiLK series of art books and is currently a Senior Concept Illustrator at Marvel Studios working in the Visual Development Department. His credits include Star Wars: The Clone Wars, The Little Prince, Marvel’s Avengers movies, Guardians of the Galaxy Vol. 1 & Vol. 2, Ant-Man, Dr. Strange, Thor: Ragnarok, Black Panther, Ant-Man & The Wasp, and Captain Marvel.

Follow Jackson Sze on Instagram: @jwsze

 
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Ian Joyner
Concept Illustrator
 

Ian Joyner is a concept artist who has been working in the industry for over 15 years on many film, commercial, and game projects as well as teaching and giving lectures all around the world. Primarily focusing on creatures and characters, his recent credits include Thor: Ragnarok, Guardians of the Galaxy Vol. 2, Ant-Man and The Wasp, Bright, Power Rangers, Spectral, and Jurassic World, to name a few. When not working, he enjoys spending time with his wife Hilary and two children, Emily and Alice.

Follow Ian Joyner on Instagram: @ianjoynerart

 
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Tully Summers
Concept Illustrator
 

Originally hailing from the analog world of creature and miniature effects, Tully employs the powerful digital tools available today to design creatures and characters for film. He has contributed to Tomorrowland, Passengers, Ghostbusters, Guardians of the Galaxy Vol. 2, Thor: Ragnarok, Black Panther, Avengers: Infinity War, Ant-Man and The Wasp, and the recently released Captain Marvel.

Explore Tully’s portfolio on ArtStation