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Sculpting Human Anatomy — From Clay to ZBrush

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Schedule:

7:00 pm – 8:00 pm: Discover traditional sculpting skills for digital sculptors 8:30 pm – 9:30 pm: ZBrush techniques plus live sculpting demo 9:30 pm: Audience questions Disclaimer: This is a solo event; the artist will not be discussing Uncharted 4.

Guest Speakers

 
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Glauco Longhi Character Artist at Naughty Dog
 
Glauco Longhi is a traditional and digital sculptor, currently employed as a Character Artist on Uncharted 4 at Naughty Dog in Santa Monica, California. His career started in 2006 while studying a Film degree; he began working with video editing and then later shifted to become a 3D generalist. In 2006, he discovered his passion for modeling and sculpting when he took a sculpting class by Alex Oliver in Brazil. Following a few years working in various studios, Glauco started a company in Sao Paulo, Brazil, which ran from 2010 to 2013. During this time, he held various master classes for artists on traditional sculpting, both on-site and on location. He also traveled Brazil and worked on more than 30 projects for clients, from short films to feature movies, TV shows, commercials, collectibles, and more besides. In 2014, he decided to take his career in a new direction, and into video games. In January 2015, he joined the Naughty Dog crew as a Character Artist. His passion for art is contagious, and his eagerness to stay on top of his skills – both in the traditional and digital fields – is nothing short of admirable. His skills speak for themselves, and they just keep getting better!