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Redshift Workshop: Introduction to Production-Ready Rendering

Redshift Workshop: Introduction to Production-Ready Rendering

 

Interested in harnessing the power of GPU rendering? Join us on Thursday, October 27th, at 7:30 pm (PDT) for an introduction to production-ready rendering with Redshift, the GPU renderer used by thousands of creative professionals and studios worldwide. Naughty Dog’s Christophe Desse will discuss the methodology to quickly rendering a vehicle to achieve great results fast. Whether you’re a student, hobbyist, or professional artist working in 3D, be sure to attend for professional tips and tricks to help you utilize blend materials, Substance Painter, and HDRI lighting in Redshift.

 

The event is free to attend. RSVP or follow along on Livestream. Christophe will take questions from both the stage audience and Livestream viewers during the live event (Tweet questions using #gnomon on Twitter).

 

Schedule

7:30 pm – 8:30 pm: Redshift Workshop: Introduction to Production-Ready Rendering 
8:30 pm – 8:45 pm: Audience Questions

 

 


Guest Speakers

 
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Christophe Desse
Environment Artist, Naughty Dog
 

Christophe has worked as a special effects artist and modeler for advertising, TV, film, and games in France, Germany and Singapore. He is currently working at Naughty Dog in Santa Monica as an Environment Artist. He started tinkering with 3D software back in 1991, and is now experienced with most industry-standard packages. When he’s not working on industry-defining AAA titles (Uncharted 1, Uncharted 2, Uncharted 3, The Last of Us, Uncharted 4), he enjoys creating stylized characters and super-charged muscle cars.