Environment Modeling and Sculpting for Game Production
The Gnomon Workshop is pleased to announce the release of "Environment Modeling and Sculpting for Game Production" with Nate Stephens, lead environment artist at Sony Santa Monica Studios.
In this title, Nate will demonstrate how to model and sculpt assets to be assembled into a 3D environment. Starting with reference photography, Nate locks in on a concept for his environment before blocking in his scene layout in Maya and building reference objects that will be further refined and detailed in ZBrush. He then imports the various assets into ZBrush for detail sculpting using GoZ where he Polygroups the different pieces and defines the crease levels of the different parts of the model. Next, Nate begins roughing in his sculpt using Dynamesh in ZBrush.