Anatomy Lab: Designing Creatures for Film
Filled under Events
Anatomy Lab: Designing Creatures for Film
Saturday, July 25th, 2015, 12:00 pm – 4:00 pm
Join Steve Lord and Ian Joyner at Gnomon on Saturday July 25th for an afternoon of enlightening creature anatomy tips and tricks. These two experts are uniting at the Gnomon Stage to offer the inspiration and instruction to those looking to add an extra level of realism to their creature concepts. Steve Lord will be focusing on perfecting animal anatomy, demonstrating how to add second- and third-level details. Ian Joyner will discuss creating concepts for films, walking you through the creation of a bird-like creature as he tackles the modeling of plumage. Both artists will discuss their personal techniques for adding final details to models for the perfect finish. The event will offer four hours of practical advice and workflow solutions for you to apply to your own modeling practice. The event is free and open to the public. This is a fantastic opportunity for students, hobbyists and professionals alike to learn from two masters at the Gnomon campus in Hollywood, California. Entry is by RSVP only, and seating is first-come, first-served — to register for free, sign up today. If you can't make it to Hollywood, be sure to follow Gnomon on Livestream to watch the full event for free from the comfort of your home or studio.
Schedule:
12:00 pm – 1:45 pm: Steve Lord – Modeling Animal Anatomy 2:15 pm – 4:00 pm: Ian Joyner – 3D Creature Concept DesignGuest Speakers
Ian JoynerFreelance Character/Concept Artist
Ian Joyner specializes in crafting conceptual character artwork for a variety of films, games, products, and commercial illustrations. Having worked on a plethora of top movies and games over the last decade, including The Amazing Spider- Man, The Avengers, and The Hunger Games to name a few, he has helped many directors and creators bring their visions to life, from pitch to completion. Ian worked for six years at Legacy FX (formerly Stan Winston Studios), and prior to that he worked at Blur Studio creating characters for everything from film pitches to critically acclaimed video game cinematics. Ian feels lucky to be able to live his dream creating monsters, superheroes, and fantastic new worlds!
Steve LordArtist
Steve Lord has been sculpting professionally since the age of 19, winning the National Sculpture Society competition for young sculptors. He's since worked for Rhythm and Hues, Odd World Inhabitants, and Frank Frazetta to mention a sample of his impressive clients. His work spans from fine art, public commissions and collectibles, to video games and theme parks. In 2014, he successfully funded a Kickstarter project to realize the manufacturing of a Canine Anatomy Sculpture. Currently, he is working for McFarlane Toys creating a variety of highly realistic collectible figures. His passion extends to figurative sculpture, with a focus on animals, drapery, and human anatomy.