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Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/189/square/Martin_Teichmann_headshot.jpg?1515176789)
Martin Teichmann
4h 24m | 20 Chapters
Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/189/square/Martin_Teichmann_headshot.jpg?1515176789)
Martin Teichmann
2h 41m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/189/square/Martin_Teichmann_headshot.jpg?1515176789)
Martin Teichmann
5h 04m | 16 Chapters
Vehicle Texturing in Substance Painter: From Clean to Mean
with James Schauf
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/180/square/James_Schauf_headshot.jpg?1513709349)
James Schauf
9h 51m | 23 Chapters
Creating a Female Hairstyle for Production with Maya XGen
with Bruno Tornisielo
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/199/square/BrunoTornisielo_headshot.jpg?1539201032)
Bruno Tornisielo
3h 05m | 11 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/192/square/perfil2018_GuilhermeRambelli.png?1519413226)
Guilherme Rambelli
4h 31m | 15 Chapters
Introduction to Visual Effects for Games in Unreal
with Jeremy Griffith
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/193/square/Jeremy-Griffith_headshot.jpg?1524590478)
Jeremy Griffith
9h 22m | 21 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/187/square/BrianRecktenwald_180x180.jpg?1513709351)
Brian Recktenwald
2h 19m | 12 Chapters
Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/186/square/Jesse-Flores_headshot.jpg?1513709351)
Jesse Flores
7h 55m | 12 Chapters
Practical Vehicle Design for Film and Television
with Matthew Savage
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/183/square/Matthew_Savage_headshot.jpg?1513709350)
Matthew Savage
3h 40m | 8 Chapters
Introduction to Arnold
Essential Tips and Production Workflow with Robert Chapman
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/176/square/Robert-Chapman.jpg?1513709349)
Robert Chapman
6h 53m | 19 Chapters
Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/172/square/Krystal_Sae_Eua_BIO.jpeg?1646934684)
Krystal Sae Eua
4h 05m | 15 Chapters
TRex lookDev and lighting with Maya and Arnold
with Charles Chorein
![](https://d2tmthzm7jp200.cloudfront.net/instructors/avatars/000/000/171/square/Charles-Chorein.jpg?1513709347)
Charles Chorein
3h 51m | 14 Chapters