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Creature Animation for Games

Animating Game Creatures Using Maya with Christian Brierley

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      Description

      Dive into the world of creature animation with this immersive workshop designed for aspiring animators and game developers, taught by Animation Lead, Christian Brierley. Whether you’re a beginner eager to explore the art of creature animation, or an experienced animator looking to refine your skills, this detailed workshop will equip you with the tools and techniques needed to create compelling, lifelike animations for video game creatures.


      Over the course of 7.5 hours, you'll embark on a journey through the principles of creature animation, from proper reference collecting, motion studies, blocking out your key poses, and through to the final presentation. Christian will guide you through hands-on exercises and examples, providing you with a comprehensive understanding of how to breathe life into your 3D game characters.


      This workshop uses the Runner Creature rig by Truong CG Artist with modeling and texture work done by Koushik Routh.


      Duration: 7h 28m

      Format: HD 1920x1080

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      Christian Brierley

      Animation Lead at Manticore Games

      Christian Brierley grew up on the Caribbean Island of Trinidad and Tobago, where he developed a passion for 90s cartoons and Nintendo video games. His enthusiasm for art led him to the Art Institute of Miami, Florida, where he studied 3D animation. After completing his education, Christian relocated to California and has since accumulated over 17 years of experience in the animation industry. 


      His extensive career spans video games, television, music videos, and feature films, showcasing his versatility across various mediums. Christian’s impressive credits include The Curious Case of Benjamin Button, Grand Theft Auto, Alvin and the Chipmunks, New World, Army Of Two, Mortal Kombat X, Gears Of War, Lost Planet 3, and Oddworld Soulstorm.


      Follow Christian in X @Cbrrly

      • In recent years, Hidden Path Entertainment maintained a streamlined-yet-exceptionally effective animation team consisting of just four members, all of whom played pivotal roles in the creation of a AAA third-person open world sandbox RPG in the Dungeons and Dragons universe. What set this team apart was their combined proficiency in crafting animations specifically tailored for AAA titles. Among these animators, Christian distinguished himself as an outstanding creature animator. His profound understanding of gameanimation architecture allowed him to assume a leadership role in his area of expertise. Christian demonstrated remarkable collaboration skills, effectively coordinating with contractors and consistently delivering work of the highest artistic quality. His animations bore a distinct personality, reflecting his dedication and artistic flair.

        - Ted Warnock
        Gameplay Systems & Cinematic Lead/Senior Animator at Hidden Path Entertainment