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Congratulations to Josh Nizzi

Congratulations to Josh Nizzi who is the lead illustrator on Marvel's "Captain America: Civil War" set for release in North America on May 6th. The trailer had over 61 million views in it's first 48 hours alone.
Check out Josh Nizzi tutorial Robot Design: Concept, Model and Paint.

 

events

A Solitary Mann — LA Premiere and Q&A

release archive

Demystifying Substance Designer

Demystifying Substance Designer

The Gnomon Workshop is pleased to announce the release of "Demystifying Substance Designer"an artistic approach with Christophe Desse.

 

In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of this title is to remove the fears and inhibitions that could arise when presented with such a powerful a node based texturing system. The first part of the lecture is an introduction to the tools, with an overview of rendering in iray. Christophe then delves into the main project where an airplane and pilot are fully textured using a simple but effective approach. In conclusion, the project is rendered first in iray within substance designer, and then in Redshift for Maya.

release archive

Figure Fundamentals Volume 3

Figure Fundamentals Volume 3: Drawing the Female Head

The Gnomon Workshop is pleased to announce the release of "Figure Fundamentals Volume 3: Drawing the Female Head" with Van Arno.

 

Head drawing is tricky for both beginning and experienced figurative artists. This is because we have preconceived notions about how features should look, and this undermines our ability to let observation of the model drive our composition. As in all figure drawing, striving to make things look how we think they should look interferes with our ability to draw what we see. This difficulty is multiplied when we draw the head due to our many misconceptions about its structure.

release archive

Creating an Epic Matte Painting Shot, Advanced Techniques with Igor Staritsin

Creating an Epic Matte Painting Shot

The Gnomon Workshop is pleased to announce the release of "Creating an Epic Matte Painting Shot"Advanced Techniques with Igor Staritsin. 

 

In this lecture, Igor Staritsin takes you through the entire process of creating an epic matte shot. He starts by painting a few thumbnails while discussing the fundamental principles of successful environment art. Igor then begins painting the compositional sketch while establishing the mood. Maya is then used to create a base model for the architectural pieces and then the process proceeds in Photoshop to create a detailed environment using a broad range of advanced techniques. Finally, Nuke is used to set up camera projections and to establish the final comp.

events

How to Break into the Industry — Alumni Panel Discussion