Log inBy CategoryBy Instructor
Browse

Search the News

release archive

CityEngine in VFX: Shot Based Approach To High Quality Procedural Film Sets

CITYENGINE IN VFX: SHOT BASED APPROACH TO HIGH QUALITY PROCEDURAL FILM SETS

The Gnomon Workshop is pleased to announce the release of "CityEngine in VFX" Shot Based Approach To High Quality Procedural Film Sets with Matthias Buehler.

 

In this seven hour lecture, Matthias Buehler discusses the creation of procedural digital film sets. He focuses on a practical approach towards efficiently translating concept art into a procedurally generated set, addressing the important topics of directability and designing the modeling procedures for a specific, shot based application. He continues with introductions to Esri CityEngine and NextLimit's Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch.

release archive

Illustration from Imagination

The Gnomon Workshop is pleased to announce the release of "Illustration From Imagination" with Cameron Scott Davis.

 

In this lecture and demonstration, join Cameron Scott Davis on a journey through his ideation and technical pipeline in the creation of the 2D image “Blood Eels of the Siren’s Ossuary”. Using years of experience and a basic set of tools, Davis discusses image creation and the importance of preserving the human touch in a digital world. 

release archive

Figure Fundamentals Volume 1

The Gnomon Workshop is pleased to announce the release of "Figure Fundamentals Volume 1: Construction for Proportion and Gesture" with Van Arno.

 

In this demonstration and lecture we will be conscious of the proportion and gesture of the figure from the first stroke of the pencil. Other topics include anatomy, drawing methodology, foreshortening, light and shadow. This is a boot camp for beginners while also a valuable refresher for experienced artists looking for new perspectives from an accomplished artist. Van Arno is known for the powerful dynamics of his figurative work and this title kick starts his figure drawing series.

release archive

Airship Arrival

The Gnomon Workshop is pleased to announce the release of "Airship Arrival" with Syd Mead.

 

In this demonstration, legendary designer Syd Mead shares his techniques to create a finished illustration of a futuristic Airship. Image making requires the next step from mastering drawing skill and technique. To produce a sense of ‘being there’ combines drawing and technique skills with a visceral illusion called ‘presence.’ Without these elements coming successfully together, the finished image will look stilted, contrived and unbelievable. Painting with guache, a classic opaque watercolor pigment that dries with a matte finish, Syd discusses the medium, brushes and guides, while sharing his thoughts on the creation of a successful design illustration that is imbued with presence.

release archive

Sci-Fi Costume Design in ZBrush with Luca Nemolato

The Gnomon Workshop is pleased to announce the release of "Sci-Fi Costume Design in ZBrush" with Luca Nemolato.

 

In this lecture, Luca Nemolato shares his creative pipeline for the design of a futuristic sci-fi costume. Using the myriad techniques and software that he has learned during his career, Luca begins his concept in ZBrush, showing the power of designing in 3D and developing the idea while sculpting. This exercise teaches you to imagine your concepts in three dimensions from the start, making your workflow quicker and more efficient. Luca then poses the model as another phase of the design process, while still further developing the design.

release archive

Texturing Environments with Mari

The Gnomon Workshop is pleased to announce the release of "Texturing Environments with Mari" with Jessica Canter.

 

In this lecture, Jessica Canter demonstrates how to create a highly detailed environment using Maya, Mudbox and Mari. She begins by modeling a detailed bridge and then blocks-in the cliffs using primary forms. The cliffs are then brought into Mudbox to sculpt the fine details. Jessica then brings them into Mari for texturing. At first Jessica introduces new Mari users to the interface and talks about how to organize a project. She then paints the models in Mari while discussing painting techniques used to texture large environments. Finally, the textures are exported out of Mari and brought back into Maya for final rendering using Arnold. Jessica discusses the process of working with different programs, including how to prep your model to work within Mari, and how to work with UDIMS in Maya. Artists of any level, interested in learning from a master texture artist, will learn techniques both in technical workflows and artistic design strategies.