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release archive

Introduction to Maya Fluid Effects Vol.2 - Cloud Simulation Fundamentals with Wayne Hollingsworth

In this title, Wayne Hollingsworth demonstrates effective techniques for the creation of dynamic cumulus and stratus clouds with Maya fluids. The workflow begins by discussing and executing different types of particle emission for the cloud shapes. This includes the nDynamic particle system, caching, and how to utilize the Trax editor to take advantage of re-timing and offsetting for the cloud simulation sequences. Wayne's methodology provides precise control over the shape of the clouds while offering a flexible workflow for various applications.

release archive

Making Frankenstein’s Monster with Peter Zoppi

This course provides an in-depth overview on the making of Peter Zoppi’s Frankenstein. The lecture begins with a demonstration of Peter's modeling, sculpting and design process that includes Maya, Mudbox and resurfacing techniques. Peter also discusses body proportions and quick rigging in Maya for posing. With the model complete, he then moves on to look development using Mudbox to explore both high-frequency details, such as pores and wrinkles, and diffuse color maps.

release archive

Global Illumination and Caustics in Maya & mental ray with Frederic Durand

The Gnomon Workshop is pleased to announce the release of "Global Illumination and Caustics in Maya & mental ray" Lighting and Rendering Series Vol. 4 with Frederic Durand.

 

Frederic Durand demonstrates a variety of techniques for using Global Illumination and Caustics within Maya and mental ray. Global Illumination and Caustics rendering techniques use photons as the method to create natural lighting phenomenon.

release archive

Visual Development for Feature Animation With Gil Rimmer

The Gnomon Workshop is pleased to announce the release of “Visual Development for Feature Animation” with Gil Rimmer.

 

The ability to convey story and emotion through imagery is vital for developing the look of a film or game. Good design is guided by a cohesive style that reinforces the storytelling and mood.

release archive

Maya Viewport 2.0 and Shader FX with Eric Keller

The Gnomon Workshop is pleased to announce the release of "Maya Viewport 2.0 and Shader FX" with Eric Keller.

 

In this lecture, Eric explores the new features and functionality of Maya 2015's Viewport 2.0. Starting with advice on how to optimize your workstation in order to take advantage of the new features, Keller then goes into an in-depth discussion of the special Viewport 2.0 Shader FX and DirectX 11 materials.

release archive

Photo Collage Prototyping with Ryan Hawkins

The Gnomon Workshop is pleased to announce the release of “Photo Collage Prototyping” with Ryan Hawkins.

 

In this demonstration Ryan explains how he uses photographs to create concept art for production, through five unique examples. Ryan discusses the speed advantages of using photographs versus painting while sharing his techniques for properly blending images so that they integrate with each other seamlessly.